Despite, y'know, being on Tactician Mode. He was level 12, my part - 15.įact is that level differences mean a lot in Original Sin and that the game, for some obscene reason, doesn't assume that you're going to be doing all of the optional content. Until I looked at Boreas' level, that is. Later on, when I was doing Boreas, I wondered how the game had gotten so. Eventually it dawned on me that I was fighting level 7 crabs with a level 5 party and I realized that I was having fun because I, for once, wasn't overleved. And I actually started to feel challenged, possibly a bit too much so as I was legitimately struggling. A zone 1-2 levels above me, something which I hadn't noticed at the time. ![]() In my state of nigh-fatal frustration I accidentally headed to the Orc-Beach, rather than then Boar-Zombie-Forest-Thing. Although Original Sin seems to be afraid of being too hard, which is a ludicrous notion in a challenge mode.Ī short story I was faffing about with my team of guys in the early stages of the game, having just been severly dissapointed by the Lighthouse Boss, who used to be rather challenging in the original game on Hard, and how easily I beat him. Keep the word "theory" in mind here balance is hard. Problems that could, in theory, easiliy be fixed. I believe this is down to a handful of fundemental problems with Tactician mode. ![]() ![]() The initial balance is decent though, although bosses are a joke (why am I killing the Lighthouse boss in less than three rounds?), but you quickly become overleved and by the time you get to Boreas the game has gotten, pardon the pun BOREas. You're more than capable of handling you're own. But the very second you're done collecting quests in Cyseal, have done some basic crafting and gotten your hands on a selection of the more useful Novice skills. Yes, the first three encounters of the game are harsh, not to say very harsh, and gives of a false impression of what to expect from the mode. And Tactician Mode does indeed have that very problem it's easy. Me being the kind of gamer who wants to have my back against the wall throughout the entire game and who considers easy to be boring. Now that that has been said I'm very dissapointed with Tactician Mode and I find it to be quite a bit easier than expected. However, the Source Hunter Difficulty Mod for Original-Original Sin was a great success, and still is, and I believe it to be safe to assume that Enhanced Edition is going to recieve a similar mod and this thread could therefore be seen as more of a discussion forum for what people would want for such a mod, than for actual balance suggestions for Tactician Mode. To help a little, check to see who in your party has the highest Bartering level, and make sure they cozy up to traders and get on their good side-even saving 20 gold here and there is worth it.Now, let it first be said that I highly, highly, highly doubt that most, if any, of the suggestions presented by me, or anybody else, in this thread will ever make it into the real game. Quality armor and weapons are hard to come by in the early game. Check your journal to see if you have any outstanding quests to complete.Īll that said, money is going to be tight for a while. Even a simple thing, like talking down a few thugs, can result in earning experience, gold, and items-but you have to go talk to the quest giver to get your reward. Essentially, you’ll want to treat it like an adventure game.Īlso, remember to complete your quests. If it isn't red, you can snag it without being attacked for stealing. And a random piece of tat you find on the beach or in an otherwise empty barrel could be the key to solving a mystery, or maybe it’s just worth a few quid to the right buyer (but think carefully before selling items that might be quest-related). ![]() Every NPC could be a potential quest-giver, holder of important knowledge, or maybe they just have some hilarious jokes they’re waiting to rattle off. You never know who or what is important in Original Sin 2 at first glance.
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